Passionate about gamedev, UE, server and network programming, distributed systems and networks
- Stockholm, Sweden
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23:20
(UTC +02:00)
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bastion-rs/bastion
bastion-rs/bastion PublicHighly-available Distributed Fault-tolerant Runtime
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OpenMatchmaking/pathfinder
OpenMatchmaking/pathfinder PublicAsync WebSocket-over-RabbitMQ reverse proxy
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GameDevHQ/DungeonProwler
GameDevHQ/DungeonProwler PublicRoguelike game with procedural content generation
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OpenMatchmaking/microservice-matchmaking
OpenMatchmaking/microservice-matchmaking PublicMicroservice for searching opponents and building game sessions
Elixir 10
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