A New Cross-Platform 2D 3D Game Engine
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Updated
Oct 28, 2023 - C++
A New Cross-Platform 2D 3D Game Engine
Audio plugin framework. VST2/VST3/AU/AAX/LV2 for Linux/macOS/Windows.
WebGL2.0 3D Engine - Global Illumination - RayTracing
The Dæmon game engine. With some bits of ioq3 and XreaL.
DirectX 11 Renderer written in C++11
An OpenGL / WebGPU engine for Desktop JVM, Android and Javascript written in Kotlin
A Python binding for the great C library raylib.
Cross platform 3D renderer in C++ and OpenGL with lighting, shadows and materials.
Game engine playground.
A straight-forward, easy-to-use, drop-in, PBR replacement for Panda3D's builtin auto shader
A simple rendering library to experiment with CG techniques in OpenGL.
A rendering engine, what else?
A Processing library providing physically based rendering and materials
DirectX 12 Rendering Engine
Orkid Media Engine (C++/Lua/Python3/Linux/MacOs/OpenVR)
Interactive preview for PBR materials and HDRI environments in the browser. Originally built for ambientCG.com, now open source.
PBR based renderer in Java using OpenGL (ES) with GLTF support. Vulkan support is being worked on.
A 3D engine created from scratch in WebGL
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