Rendergraph-based graphics engine written in C++ using DirectX12
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Updated
Jul 16, 2024 - C++
Rendergraph-based graphics engine written in C++ using DirectX12
A volumetric fog implementation in Unity.
A work in progress graphics solution for completely baked volumetric lighting, meant to be very lightweight and inexpensive.
Volumetric Lighting in URP
Graphics engine written in C++ using DirectX11
An implementation of underwater effects that show under the water line.
Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/iftodebogdan/ShaderEditor
Volumetric fog in Godot using particles.
Work in progress voxel tracer. This is intended to be an offline solution for generating lighting/volumetrics.
A 2D volumetric lighting and shadowing solution for Unity
A Physically Based Vulkan Renderer.
A Windows only OpenGL 4.6 renderer for testing different rendering techniques & solutions.
Volumetric Lights fork updated to work with Unity 2018
Project to study shader basics
d3d11 volumetric light
Volumetric light rendering of Sponza with Golang and OpenGL on Ubuntu and NVIDIA GTX 760. Keywords: Go, OpenGL, GLFW 3.0, GLTF 2.0, volumetric light, full 3D ray marching, light shafts, god rays.
Introductory OpenGL project showcasing an original procedural underwater world at every generation!
Store light data for a scene using voxels
A repo that contains code for Volumetric Clouds and Lighting in Unity3D's URP
WebGL + Three.js implementation of Kenny Mitchell's post-processing algorithm for volumetric light scattering rendering.
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