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Issues list

Passing image data to bevy_window for window icons and cursors A-Windowing Platform-agnostic interface layer to run your app in C-Enhancement A new feature D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#14351 opened Jul 16, 2024 by alice-i-cecile
FilteredEntityRef/FilteredEntityMut's access is empty when used in composite queries C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#14349 opened Jul 16, 2024 by SkiFire13
Unsoundness in dynamic queries: sparse filters are ignored if the typed query is dense A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior D-Unsafe Touches with unsafe code in some way P-Unsound A bug that results in undefined compiler behavior
#14348 opened Jul 16, 2024 by SkiFire13 0.15
Bevy does not report .just_pressed in this edge case involving windows focus and cursor grab A-Input Player input via keyboard, mouse, gamepad, and more A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior
#14342 opened Jul 15, 2024 by rsk700
Types related to Contrast Adaptive Sharpening should be Cas* instead of CAS* A-Rendering Drawing game state to the screen C-Usability A simple quality-of-life change that makes Bevy easier to use D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Uncontroversial This work is generally agreed upon
#14341 opened Jul 15, 2024 by rparrett
AutoExposure doesn't seem to work on web A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior O-Web Specific to web (WASM) builds S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#14340 opened Jul 15, 2024 by alice-i-cecile
OnReplace observer needs to be reflectable A-ECS Entities, components, systems, and events A-Reflection Runtime information about types C-Bug An unexpected or incorrect behavior D-Trivial Nice and easy! A great choice to get started with Bevy
#14337 opened Jul 15, 2024 by alice-i-cecile 0.15
Allow specifying Event bubbling info as proc macro attributes A-ECS Entities, components, systems, and events C-Usability A simple quality-of-life change that makes Bevy easier to use D-Macros Code that generates Rust code
#14336 opened Jul 15, 2024 by ItsDoot
Running the same system in two different states is treated as ambiguous by the scheduler A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Needs-Design This issue requires design work to think about how it would best be accomplished
#14335 opened Jul 15, 2024 by dothanhtrung
Allow fragment shader to access vertex position A-Rendering Drawing game state to the screen C-Enhancement A new feature D-Shaders This code uses GPU shader languages
#14334 opened Jul 15, 2024 by ivanceras
trigger_observers should operate on slices of data A-ECS Entities, components, systems, and events A-Picking Pointing at and selecting objects of all sorts C-Usability A simple quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Uncontroversial This work is generally agreed upon
#14333 opened Jul 15, 2024 by alice-i-cecile 0.15
Observers tests are not particularly robust A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Uncontroversial This work is generally agreed upon
#14332 opened Jul 15, 2024 by alice-i-cecile
Bubbling observers Traversal should use QueryData A-ECS Entities, components, systems, and events A-Picking Pointing at and selecting objects of all sorts C-Usability A simple quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Uncontroversial This work is generally agreed upon
#14331 opened Jul 15, 2024 by alice-i-cecile 0.15
State docs should inform the need for the StatePlugin to be used A-ECS Entities, components, systems, and events C-Docs An addition or correction to our documentation D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Uncontroversial This work is generally agreed upon
#14329 opened Jul 15, 2024 by Commathingy
Remove get_at method from Map trait (reflection) A-Reflection Runtime information about types C-Usability A simple quality-of-life change that makes Bevy easier to use D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#14328 opened Jul 15, 2024 by alice-i-cecile
Use bicubic filtering in lightmaps A-Rendering Drawing game state to the screen C-Enhancement A new feature
#14322 opened Jul 15, 2024 by mgi388
Tracking issue: Isometry follow-ups A-Math Fundamental domain-agnostic mathematical operations A-Transform Translations, rotations and scales C-Enhancement A new feature C-Tracking-Issue An issue that collects information about a broad development initiative
#14319 opened Jul 14, 2024 by mweatherley
3 tasks
0.15
Some images compressed with CompressedImageSaver cause panics after loading A-Assets Load files from disk to use for things like images, models, and sounds A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior P-Crash A sudden unexpected crash S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#14315 opened Jul 14, 2024 by Seldom-SE
Rename bevy_reflect's documentation feature to `reflect_documentation A-Reflection Runtime information about types C-Usability A simple quality-of-life change that makes Bevy easier to use D-Trivial Nice and easy! A great choice to get started with Bevy
#14309 opened Jul 14, 2024 by alice-i-cecile
Mouse click frame drop on Bevy 0.14.0 A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior C-Performance A change motivated by improving speed, memory usage or compile times C-Regression Functionality that used to work but no longer does. Add a test for this! O-Linux Specific to the Linux desktop operating system S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#14303 opened Jul 14, 2024 by JonasAAA
Approximate/Fast normalisation for Dir{2,3} A-Math Fundamental domain-agnostic mathematical operations C-Enhancement A new feature
#14302 opened Jul 14, 2024 by IQuick143
Panic calling DynamicScene::write_to_world with MapEntities and ComponentHooks A-ECS Entities, components, systems, and events A-Scenes Serialized ECS data stored on the disk C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#14300 opened Jul 14, 2024 by mrchantey 0.14.1
Add 'new' method to Cone 3D primitive A-Math Fundamental domain-agnostic mathematical operations C-Usability A simple quality-of-life change that makes Bevy easier to use D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#14299 opened Jul 14, 2024 by FarmingtonS9
Improper batching of non-mesh phase items. A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Regression Functionality that used to work but no longer does. Add a test for this!
#14295 opened Jul 13, 2024 by james-j-obrien
Bevy 0.14 adds some very expensive debug assertions somewhere C-Bug An unexpected or incorrect behavior C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#14291 opened Jul 12, 2024 by SludgePhD
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