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Passing image data to bevy_window for window icons and cursors
A-Windowing
Platform-agnostic interface layer to run your app in
C-Enhancement
A new feature
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#14351
opened Jul 16, 2024 by
alice-i-cecile
FilteredEntityRef
/FilteredEntityMut
's access is empty when used in composite queries
C-Bug
#14349
opened Jul 16, 2024 by
SkiFire13
Unsoundness in dynamic queries: sparse filters are ignored if the typed query is dense
A-ECS
Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
D-Unsafe
Touches with unsafe code in some way
P-Unsound
A bug that results in undefined compiler behavior
Bevy does not report Player input via keyboard, mouse, gamepad, and more
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
.just_pressed
in this edge case involving windows focus and cursor grab
A-Input
#14342
opened Jul 15, 2024 by
rsk700
Types related to Contrast Adaptive Sharpening should be Drawing game state to the screen
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Uncontroversial
This work is generally agreed upon
Cas*
instead of CAS*
A-Rendering
#14341
opened Jul 15, 2024 by
rparrett
AutoExposure doesn't seem to work on web
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
O-Web
Specific to web (WASM) builds
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#14340
opened Jul 15, 2024 by
alice-i-cecile
OnReplace
observer needs to be reflectable
A-ECS
Allow specifying Event bubbling info as proc macro attributes
A-ECS
Entities, components, systems, and events
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Macros
Code that generates Rust code
#14336
opened Jul 15, 2024 by
ItsDoot
Running the same system in two different states is treated as ambiguous by the scheduler
A-ECS
Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#14335
opened Jul 15, 2024 by
dothanhtrung
Allow fragment shader to access vertex position
A-Rendering
Drawing game state to the screen
C-Enhancement
A new feature
D-Shaders
This code uses GPU shader languages
#14334
opened Jul 15, 2024 by
ivanceras
trigger_observers
should operate on slices of data
A-ECS
Observers tests are not particularly robust
A-ECS
Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Uncontroversial
This work is generally agreed upon
#14332
opened Jul 15, 2024 by
alice-i-cecile
Bubbling observers Entities, components, systems, and events
A-Picking
Pointing at and selecting objects of all sorts
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Uncontroversial
This work is generally agreed upon
Traversal
should use QueryData
A-ECS
State docs should inform the need for the StatePlugin to be used
A-ECS
Entities, components, systems, and events
C-Docs
An addition or correction to our documentation
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Uncontroversial
This work is generally agreed upon
#14329
opened Jul 15, 2024 by
Commathingy
Remove Runtime information about types
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
get_at
method from Map
trait (reflection)
A-Reflection
#14328
opened Jul 15, 2024 by
alice-i-cecile
Use bicubic filtering in lightmaps
A-Rendering
Drawing game state to the screen
C-Enhancement
A new feature
#14322
opened Jul 15, 2024 by
mgi388
Tracking issue: Isometry follow-ups
A-Math
Fundamental domain-agnostic mathematical operations
A-Transform
Translations, rotations and scales
C-Enhancement
A new feature
C-Tracking-Issue
An issue that collects information about a broad development initiative
Some images compressed with Load files from disk to use for things like images, models, and sounds
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
P-Crash
A sudden unexpected crash
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
CompressedImageSaver
cause panics after loading
A-Assets
#14315
opened Jul 14, 2024 by
Seldom-SE
Rename Runtime information about types
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Trivial
Nice and easy! A great choice to get started with Bevy
bevy_reflect
's documentation
feature to `reflect_documentation
A-Reflection
#14309
opened Jul 14, 2024 by
alice-i-cecile
Mouse click frame drop on Bevy 0.14.0
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
C-Performance
A change motivated by improving speed, memory usage or compile times
C-Regression
Functionality that used to work but no longer does. Add a test for this!
O-Linux
Specific to the Linux desktop operating system
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#14303
opened Jul 14, 2024 by
JonasAAA
Approximate/Fast normalisation for Dir{2,3}
A-Math
Fundamental domain-agnostic mathematical operations
C-Enhancement
A new feature
#14302
opened Jul 14, 2024 by
IQuick143
Panic calling Entities, components, systems, and events
A-Scenes
Serialized ECS data stored on the disk
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
DynamicScene::write_to_world
with MapEntities
and ComponentHooks
A-ECS
Add 'new' method to Cone 3D primitive
A-Math
Fundamental domain-agnostic mathematical operations
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#14299
opened Jul 14, 2024 by
FarmingtonS9
Improper batching of non-mesh phase items.
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Regression
Functionality that used to work but no longer does. Add a test for this!
#14295
opened Jul 13, 2024 by
james-j-obrien
Bevy 0.14 adds some very expensive debug assertions somewhere
C-Bug
An unexpected or incorrect behavior
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#14291
opened Jul 12, 2024 by
SludgePhD
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