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Pull requests: bevyengine/bevy
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Build dev docs with cargo docs-rs
A-Build-System
Related to build systems or continuous integration
C-Bug
An unexpected or incorrect behavior
C-Docs
An addition or correction to our documentation
#14350
opened Jul 16, 2024 by
Brezak
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Fix the dev docs robots.txt containing a literal \n instead of a newline
A-Build-System
Related to build systems or continuous integration
C-Docs
An addition or correction to our documentation
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#14347
opened Jul 16, 2024 by
Brezak
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1 of 2 tasks
update bunny meshlet url
A-Build-System
Related to build systems or continuous integration
C-Examples
An addition or correction to our examples
#14345
opened Jul 16, 2024 by
mockersf
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Fix single keyframe animations.
A-Animation
Make things move and change over time
C-Bug
An unexpected or incorrect behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Remove Translations, rotations and scales
C-Examples
An addition or correction to our examples
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
transform_hierarchy
example
A-Transform
#14323
opened Jul 15, 2024 by
BD103
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Fast renormalize
A-Math
Fundamental domain-agnostic mathematical operations
C-Enhancement
A new feature
C-Needs-Release-Note
Work that should be called out in the blog due to impact
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Smoothness for (cubic) curves / cubic spline integration
A-Math
Fundamental domain-agnostic mathematical operations
C-Enhancement
A new feature
C-Needs-Release-Note
Work that should be called out in the blog due to impact
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Contentious
There are nontrivial implications that should be thought through
#14306
opened Jul 14, 2024 by
mweatherley
•
Draft
Skip batching for phase items from other pipelines
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Add support for environment map transformation
A-Rendering
Drawing game state to the screen
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
C-Enhancement
A new feature
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#14290
opened Jul 12, 2024 by
Soulghost
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Improve camera clear behavior with viewports
A-Rendering
Drawing game state to the screen
C-Enhancement
A new feature
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#14287
opened Jul 11, 2024 by
tychedelia
•
Draft
remove iter_unsafe/iter_many_unsafe/iter_combinations_unsafe from Query
A-ECS
Entities, components, systems, and events
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
D-Unsafe
Touches with unsafe code in some way
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
Add custom cursors
A-Cross-Cutting
Impacts the entire engine
A-Windowing
Platform-agnostic interface layer to run your app in
C-Enhancement
A new feature
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Controversial
There is active debate or serious implications around merging this PR
#14284
opened Jul 11, 2024 by
eero-lehtinen
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Time trackers
A-Time
Involves time keeping and reporting
C-Usability
A simple quality-of-life change that makes Bevy easier to use
X-Contentious
There are nontrivial implications that should be thought through
#14280
opened Jul 11, 2024 by
Brezak
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Move Drawing game state to the screen
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
C-Enhancement
A new feature
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Msaa
to component
A-Rendering
#14273
opened Jul 10, 2024 by
tychedelia
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1 task
feature: Derive Hash for KeyboardInput.
A-Input
Player input via keyboard, mouse, gamepad, and more
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
X-Uncontroversial
This work is generally agreed upon
#14263
opened Jul 10, 2024 by
shanecelis
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Fix incorrect function calls to hsv_to_rgb in render debug code.
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Testing
A change that impacts how we test Bevy or how users test their apps
#14260
opened Jul 10, 2024 by
Soulghost
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Add some missing reflect attributes
A-Animation
Make things move and change over time
A-ECS
Entities, components, systems, and events
A-Reflection
Runtime information about types
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Pack multiple vertex and index arrays together into growable buffers.
A-Rendering
Drawing game state to the screen
C-Needs-Release-Note
Work that should be called out in the blog due to impact
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Persistent Render World
A-ECS
Entities, components, systems, and events
A-Rendering
Drawing game state to the screen
X-Controversial
There is active debate or serious implications around merging this PR
Allow Load files from disk to use for things like images, models, and sounds
C-Enhancement
A new feature
C-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Contentious
There are nontrivial implications that should be thought through
Asset
to define hooks for Handle<T>
.
A-Assets
WIP custom cursors
A-Windowing
Platform-agnostic interface layer to run your app in
C-Enhancement
A new feature
Replace Load files from disk to use for things like images, models, and sounds
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
C-Usability
A simple quality-of-life change that makes Bevy easier to use
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
AsyncSeek
trait by AsyncSeekForward
for Reader
to address #12880
A-Assets
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